Oct 01, 2006, 11:07 PM // 23:07
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#1
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Krytan Explorer
Join Date: Mar 2006
Profession: W/R
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raids?
would you like to see raids in GW?
If so, how would you do them so they wouldnt make the mistake that other games have done?
how many players should be able to go to one of these missions?
should it be the ultimate hard boss monster?
house of Grenth - lvl 200 god. 40-60 people to try and take him down? incredible hard.
how long should something like that take to complete? how many players should be able to go in a raid on the same time? how hard should it be? what sort of reward should it drop? how would it have endless replay value?
should it be more like a 6 hour marathon like in WoW, or a quicky experience like beating Baal in diablo?
or is raids just a bad idea for end game in pve besides farming?
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Oct 01, 2006, 11:27 PM // 23:27
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#2
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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I don't think the game engine could handle 40 players all attacking one monster at the same time, in the same instance.
Also, just think of how many builds would be used. I can just picture a tonne (oh metric!) of monks: some heal, some prot, some bond, some smite, some condition remove, and some hex remove.
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Oct 01, 2006, 11:27 PM // 23:27
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#3
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Brazil
Guild: dTe - Do The Evolution
Profession: N/Mo
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LvL 20 bosses from Nightfall can already wipe a 8 person party whith no more then 3 or 4 skills (damnit argos breath) so whats the porpouse of a 60 one?!?!
Also, vs Kuunavang it is already a 24 people "raid" whith a super powerfull boss at the end...
In Guild Wars people get killed instantly if they dont pay attention....it is not like in other games where a warrior have 9000 more armor whith the SUPER armor type or an ele can have a invinssibility spell...things here are 2 fast paced for a 200lvl boss ever to exist...EVEN if there where 900 people fighting him....we would all be slaughtered....5 or 6 of us in each spell ^^
They would have to redo much of the gameplay mechanics to add some sort of raid to the game whith the same conccept it have in other games...
Latter.
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Oct 01, 2006, 11:30 PM // 23:30
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#4
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by Scavenger Rage
Also, vs Kuunavang it is already a 24 people "raid" whith a super powerfull boss at the end...
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I didn't know that 8 + 8 = 24. I guess I missed something in grade 2 math...
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Oct 02, 2006, 12:21 AM // 00:21
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#5
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Krytan Explorer
Join Date: Mar 2006
Profession: W/R
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Quote:
Originally Posted by Curse You
I didn't know that 8 + 8 = 24. I guess I missed something in grade 2 math...
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aint it 12 + 12?
i dont remember the mission but I recall something about 12 man missions - but that included henchies/npcs i think!?
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Oct 02, 2006, 12:28 AM // 00:28
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#6
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Brazil
Guild: dTe - Do The Evolution
Profession: N/Mo
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I realy dont know for sure now....
OOO well, either way...12+12 or 8+8 that mission already is some sort of raid...
Latter.
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Oct 02, 2006, 01:08 AM // 01:08
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#7
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Krytan Explorer
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As far as I'm concerned Guild Wars already has "raids" (big, tough dungeons with multiple groups of players with a big boss at the end) they're just done in the Guild Wars style. If you want something like Everquest, with groups of 40 people fighting a monster for half an hour... I just don't see that happening. It doesn't fit the game play style.
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Oct 02, 2006, 01:25 AM // 01:25
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#8
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Site Legend
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I opened this expecting...
"go play WoW" type comments..cant see how they would fit it in but I wouldnt object if they did.
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Oct 02, 2006, 01:48 AM // 01:48
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#9
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by Scavenger Rage
I realy dont know for sure now....
OOO well, either way...12+12 or 8+8 that mission already is some sort of raid...
Latter.
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It's 8 + 8 = 16
http://gw.gamewikis.org/wiki/Unwakin..._%28Mission%29
The one with bigger parties is Alliance battles, which are 12 vs 12, or Elite missions with just 12.
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Oct 02, 2006, 03:56 AM // 03:56
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#10
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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"Awaiting party formation"
10 minutes later
"Awaiting party formation"
um... /no
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Oct 02, 2006, 04:04 AM // 04:04
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#11
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Maguuma Stade
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I think this was why anet made the 12 person elite missions, keeping the concentration on player skill rather than pure numbers. In all honesty, GW could handle a 40 person mission graphically (they'd just use the 1/2 res player textures and low lod models like they do in towns, they'd maybe have to tone down some of the particle effects as well...), it's just a matter of whether they'd want to.
/doesn't pve, so doesn't care
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Oct 02, 2006, 05:01 AM // 05:01
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#12
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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/notsigned
If you're going to make a suggestion; outline what you are suggesting. You asked 12 questions and made two statements. Posing a series of questions doesn't tell anyone what YOU are suggesting nor what you want.
The elite missions are likely about as close as GW will get to a raid.
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Oct 02, 2006, 05:07 AM // 05:07
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#13
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Frost Gate Guardian
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Quote:
Originally Posted by Knightsaber Sith
/notsigned
If you're going to make a suggestion; outline what you are suggesting. You asked 12 questions and made two statements. Posing a series of questions doesn't tell anyone what YOU are suggesting nor what you want.
The elite missions are likely about as close as GW will get to a raid.
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I agree and elite mish are not worth doing, even if they're double drops. I think Anet should improve them such that at the end stage it is really worth fighting. 4x drops if they have to, since during the double drop only 1 of us actually found a gold item.
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Oct 02, 2006, 06:15 AM // 06:15
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#14
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Krytan Explorer
Join Date: Oct 2005
Location: Nova Scotia
Guild: #Dismantle
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Lawnmower, is it my imagination, or do the majority of your suggestions have something to do with other games? Assassins Creed, WoW, Half-life, and I'm sure the list goes on. While I'm not against taking ideas from other games, at least keep it within the realm of reality.
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Oct 02, 2006, 08:24 AM // 08:24
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#15
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark
Guild: First Degree
Profession: Mo/
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Lawnmower. Oh noes.
Bad idea, GW already has raids, SF, end missions, elite missions, tombs.. ect.
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Oct 02, 2006, 08:26 AM // 08:26
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#16
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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/no...
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Oct 02, 2006, 08:27 AM // 08:27
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#17
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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Yet another thread trying to make Guild Wars something it's not.
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Oct 02, 2006, 08:56 AM // 08:56
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#18
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Academy Page
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that would be interesting....a giant monster appearing in ascalon city district one and all the people there try to attack it.
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Oct 02, 2006, 05:09 PM // 17:09
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#19
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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/not signed
GW doesn't need typical "raid" missions/quests like other games.
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Oct 02, 2006, 05:12 PM // 17:12
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#20
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Wilds Pathfinder
Join Date: Jun 2006
Location: Jersey, Channel Islands
Guild: Perfection Is Everything [PiE]
Profession: W/
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Quote:
Originally Posted by idiosyncratic
that would be interesting....a giant monster appearing in ascalon city district one and all the people there try to attack it.
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A level 200 against 100 level 2s-7s lol
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